Bigger Bills

DESCRIPTION: Bills come more often and are much larger.

Updated to add correct energy rebates for Mansions and Gardens.

As a point of reference, under this mod Brandi Broke's bills go from 188/week to 3,384/week. Cash-rich Mortimer Goth has his bills go from 1,052/week to 165,816/week! In his case, over 100,000 of that is due to his massive cash holdings so his bills will drop to a mere 18,936 once his cash balance drops below 10,000.

Houses get bills 6 days a week (Sunday excluded) and each bill comes to 2.4% of the empty lot value, 3.6% of the value of objects on the lot, and 4.8% of the cash on hand. Lot and object values are first rounded down to the nearest 1,000 and cash to the nearest 10,000.

Apartments get bills 6 days a week and each bill comes to 3% (not 3.6%) of the object value (only objects in the current family's apartment) and 4.8% of the cash on hand; there is no property tax or charge for common area objects. Sims get normal weekly rent payments on top of this.

Dorms get bills every day (including Sunday) and pay a flat $500 per playable student. This is designed for my Semester Changes but is bearable in normal play. Students will need either rich parents, lots of scholarships, or really good grades - or more than one of these.

Greek houses get bills every day. They pay the $500 per student plus 10% of the normal residential costs.

Private university housing pays $500 per student plus 20% of the normal residential costs.

Energy rebates for solar panels and windmills from Mansions & Gardens are 1/3 the amount but since the bills come 3x as often it is the same weekly total. In apartments, energy rebates are divided by the number of apartments in the complex, regardless of who owns the item. It's not really cost effective for apartment residents to buy their own green energy sources.

Although these numbers sound high, I think you'll be surprised how easy it is to survive. I played with this level of bills in my Apocalypse game to reflect the syndicate payments and still had massive amounts of money, which is exactly why I made this mod.

However, you might want to consider also getting the Loan Jar because a few of your sims (poor Brandi) are going to have to borrow to survive until their careers get going.

TRICKS: Build mode objects (walls, trees, floors, etc.) aren't counted in these calculations so are a way to "hide" your money. You can also place expensive items in your inventory where they will not be taxed. Cash is rounded down to the nearest 10,000 that means you can keep up to 9,999 on hand without increasing your bills.

LAST UPDATE: February 7, 2010

KNOWN CONFLICTS: Pescado's dormbillfix, but my mod fixes that problem so you don't need it.

REQUIRED EPs: Nightlife or later

COMPATIBLE EPs: All configurations from Nightlife through Apartment Life/Mansions & Gardens.

AttachmentSize
CJ-BiggerBills.zip11.03 KB