Non-Human Sims
Less Servo Sleeping
Submitted by Cyjon on Sun, 2008-04-13 15:57.DESCRIPTION: Drastically lowers the sleep threshold so that servos are far less likely to sleep after woohoo.
LAST UPDATE: April 13, 2008
REQUIRED EPs: Open for Business
COMPATIBLE EPs: All configurations from Open for Business through Free Time.
Werewolf Personality
Submitted by Cyjon on Thu, 2008-04-10 12:04.DESCRIPTION: Rather than continuously changing personality forever, giving all werewolves the same personality and making my Personalit-O-Nomitron useless, this changes personality only through the first 20 transformations. Transformations only count when the werewolf is a playable character so transforms when visiting other sims won't count.
This means that werewolves will experience no more than +5 to playful, active and outgoing and no more than -5 to neat and nice. This gives a final personality that is related to their pre-wolf state.
Plantsim Fix
Submitted by Cyjon on Mon, 2008-03-31 16:03.DESCRIPTION: Fixes a bug that prevents players from getting plantsims unless they play the same lot without saving for several game days.
As you may know, you become a plantsim once you have sprayed crops more than a certain number of times. The problem is that when you leave a lot, whether to go to the neighborhood or to go to a commercial lot, it doesn't save the spray count so it resets to zero.
Personalit-O-Nomitron
Submitted by Cyjon on Sat, 2008-03-29 15:13.DESCRIPTION: After Vidcund Curious died from the flu, he came back as a zombie. He and Olive Specter, another zombie, organized a class action suit against the Grim Reaper, citing incompetent workmanship. The Grim Reaper bowed to the court's decision and offered the Personalit-O-Nomitron as a way for zombies to restore their damaged personalities.
Zombie Personality
Submitted by Cyjon on Mon, 2008-03-24 18:53.DESCRIPTION: I dislike cookie-cutter sims and the idea of having all zombies with the same personality annoys me.
With this mod, any sim that returns as a zombie will lose 4 personality points from each characteristic, giving them a personality that is a stunted version of their former one. Although this may seem like they lose more, it amounts to the exact same average point loss for the base zodiac personalities.
New Servos
Submitted by Cyjon on Mon, 2008-03-24 18:48.DESCRIPTION: Makes several changes to servos:
- Servos now inherit the genetic personality of the activator so won't be affected by any personality changes the sim has gone through (zombies, werewolves, my Personalitonomitron).
- Servos have their genetic personality set correctly.
- Servos don't inherit the activator's skills. They have cooking, mechanical, and cleaning set to 10 and the others set to 0.
- Servos don't get random badges.
- Servos learn new skills half as fast as other sims.
