Walkbys

Walkbys Behave

DESCRIPTION: Five mods to control behavior of walkbys. Install the ones which correspond to behaviors you want to eliminate.

Update to add furious version.

Vampire Walkbys

DESCRIPTION: Creates more nighttime walkbys and chooses sims other than just werewolves.

Updated to fix a bug that caused errors in pre-Pets games. New version requires Smarter EP Check.

No Alumni Walkbys

DESCRIPTION: Prevents University NPCs (professors, cheerleaders, etc.) from continuing to walk by university housing after they've been moved into playable houses.

More Customers

DESCRIPTION: Smooths out the wildly random customer populations that made it nearly impossible to run profitable businesses during the night.

LAST UPDATE: November 5, 2008

REQUIRED EPs: Open For Business

COMPATIBLE EPs: All configurations from Open For Business through Apartment Life.

Kid Collection Fix

DESCRIPTION: Fixes bug where walkbys generated between 8 pm and 2 am will sometimes invite themselves into your home. Necessary only if you are using a mod that generates late walkbys such as my Vampire Walkbys or twojeffs' Visitor Controller.

LAST UPDATE: November 1, 2008

REQUIRED EPs: None

COMPATIBLE EPs: All configurations from the base game through Apartment Life.

No Visiting Professors

DESCRIPTION: Prevents those creepy Art professors from stalking your dorms.

No Window Shopping

DESCRIPTION: Have you ever noticed that when you are running a business, some walkbys (usually maids and other NPCs) will walk into your business to some obscure window, try to walk through the wall, then leave?

EA apparently considers this "window shopping". Presumably this is a half-implemented "feature" but as it stands it's just distracting.

This mod kills the behavior. Non-shopping walkbys will just...walk by!

LAST UPDATE: July 29, 2008

REQUIRED EPs: Open For Business

Downtownie Walkbys

DESCRIPTION: Allows downtownies to walk by lots in the main neighborhood.

People from the main neighborhood can walk by downtown lots so it makes no sense to me that downtownies don't have the same freedom.

Another mod that I created for my Apocalypse game. I put all my zombie townies downtown to keep them separated and I suddenly realized they weren't walking by my residential neighborhood.

LAST UPDATE: July 15, 2008

REQUIRED EPs: Nightlife

All Walkbys

DESCRIPTION: Makes it more likely that a walkby will be a sim you know.

The default behavior for the game to allow only unknown sims to walk by your house unless fewer than 8 unknown sims are available. I increased that to 255 in order to force it to pick from the pool of all sims not just sims you haven't met yet.

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